Payday 2 - Environments

Modelling, texturing and lighting.

Modelling, texturing and lighting.

Modelling, texturing and lighting.

Modelling, texturing and lighting.

Texturing and some modelling.

Texturing and some modelling.

Texturing and some modelling.

Texturing and some modelling.

Texturing and some modelling.

Texturing and some modelling.

Modelling, texturing and lighting.

Modelling, texturing and lighting.

Modelling, texturing and lighting.

Modelling, texturing and lighting.

Modelling, texturing and lighting.

Modelling, texturing and lighting.

Modelling, texturing and lighting.

Modelling, texturing and lighting.

Payday 2 - Environments

Here are some of the environments that I had the opportunity to work on during my time at Payday 2. I made Most of the materials for the architecture, as well as modeled big parts of it.
All pictures are screenshots from Starbreeze in-house engine using legacy workflow, non-pbr, no GL lighting.