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Battlefield 2042 - Spearhead

This is the season three map for Battlefield 2042. It was the first BF map that I worked on from start to finish. As a member of the core team I was involved in the planning and vision for the level. One of my first responsibilities was finding lidar data for the terrain and implementing it into the editor. Throughout the production the exterior of the map was split in half where I was responsible for building one of the halves and Daniel Cambrant the other.
Responsibilities: terrain, nature assets, textures, shaders, roads, dressing, layout, composition.
Building a level at DICE is a big team effort. Thank you to the core team and all the amazing people involved!
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Johannes Fors - Art Direction
George Bordeanu - Art Direction
Daniel Cambrand - Level Art
Michael Anderson - Level Art
Lars Martensson - 3D Art
Daniel Rocque Bengtsson - 3D Art
Johan Nilsson - 3D Art
Sofie Trigo Wagner - Lighting
Lukas Van Deale Vest - Level Design
Fredrik Englund - Level Design