Lucas Josefsson
Lucas Josefsson
Environment Artist @ Starbreeze Studios
Stockholm, Sweden

Summary

Environment artist with specialization in texture and material creation. Currently working at Starbreeze studios Stockholm where I’m responsible for the texture/material production and pipeline in the Payday team, including quality benchmark, performance and optimisation. Working with building the base mesh and architecture structure of the levels, as well as set-dressing and lighting. Collaborating close across all departments such as, design, narrative, production and tech.

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Skills

Texturing3D ModelingDigital Sculpting2D AnimationArchitectural DesignLightingEnvironment ModelingGame DevelopmentEnvironment Design

Software proficiency

Maya
Maya
Substance Painter
Substance Painter
Substance Designer
Substance Designer
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Sublime Text
Sublime Text
SVN
SVN
Perforce p4v
Perforce p4v

Productions

  • Payday 2 cover
    • Video Game
      Payday 2
    • Year
      2013
    • Role
      Environment Artist
    • Company
      Starbreeze Studios
  • Productproduct image 424723 0x0 q85 jpg 300x300 q85
    • Video Game
      Overkill's The Walking Dead
    • Year
      2018
    • Role
      Hard Surface Artist
    • Company
      Starbreeze Studios
  • Cover large
    • Video Game
      Raid World War 2
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Starbreeze Studios